Version: 2019.3
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Mesh.GetBoneWeights

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public void GetBoneWeights(List<BoneWeight> boneWeights);

Parameters

boneWeightsA list of bone weights to populate.

Description

Gets the bone weights of the Mesh.

The bone weight at each index corresponds to the vertex with the same index if this instance has bone weights defined. Otherwise the list will be empty.

Use this method instead of boneWeights if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.