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The bone weights of all vertices.
Returns all non-zero bone weights for the Mesh. Use GetBonesPerVertex to get the number of non-zero weights for each vertex.
The returned array is sorted by vertex index first and weights in descending order second. The weights for a vertex add up to 1.
Unlike boneWeights, this method is not limited to 4 bones per vertex.
See Also: SetBoneWeights.