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Mesh.GetAllBoneWeights

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public NativeArray<BoneWeight1> GetAllBoneWeights();

Description

The bone weights of all vertices.

Returns all non-zero bone weights for the Mesh. Use GetBonesPerVertex to get the number of non-zero weights for each vertex.

The returned array is sorted by vertex index first and weights in descending order second. The weights for a vertex add up to 1.

Unlike boneWeights, this method is not limited to 4 bones per vertex.

See Also: SetBoneWeights.