Version: 2019.3
LanguageEnglish
  • C#

PlayerLoop.GetCurrentPlayerLoop

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static LowLevel.PlayerLoopSystem GetCurrentPlayerLoop();

Description

Returns the current update order of all engine systems in Unity.

The current update order of Unity is the order in which systems will update unless you change it with SetPlayerLoop. This method will return the default update order of unity when no custom loop has been set. The player loop returned by this method can be modified to create a custom update order which you can set using SetPlayerLoop.