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Close public void 
Log(
LogType logType,
object 
message);
    
public void 
Log(
LogType logType,
object 
message,
Object context);
    
public void 
Log(
LogType logType,
string 
tag,
object 
message);
    
public void 
Log(
LogType logType,
string 
tag,
object 
message,
Object context);
    
public void Log(object message);
    
public void Log(string tag,
object message);
    
public void 
Log(string 
tag,
object 
message,
Object context);
    
Parameters
| logType | The type of the log message. | 
| tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. | 
| message | String or object to be converted to string representation for display. | 
| context | Object to which the message applies. | 
Description
Logs message to the Unity Console using default logger.
using UnityEngine;
using System.Collections;
public class MyGameClass : MonoBehaviour
{
    private static ILogger logger = Debug.unityLogger;
    private static string kTAG = "MyGameTag";
    void MyGameMethod()
    {
        logger.Log(kTAG, "Hello");
        Debug.unityLogger.Log(kTAG, "World");
        logger.Log("Hello Logger");
    }
}