Version: 2019.3
LanguageEnglish
  • C#

LightmapSettings.lightmapsMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static LightmapsMode lightmapsMode;

Description

NonDirectional or CombinedDirectional Specular lightmaps rendering mode.

Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the Scene loads or playmode is entered.

You can continue reading here if you want to know what the different lightmap modes do.