Version: 2019.3
LanguageEnglish
  • C#

LightmapEditorSettings.prioritizeView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool prioritizeView;

Description

Specifies whether the Progressive Lightmapper should prioritize baking texels within the Scene view. The default value is true.

When set to false, objects outside the Scene view will have the same priority as those in the Scene view.