Version: 2019.3
LanguageEnglish
  • C#

ImageConversion.EncodeArrayToPNG(byte[],GraphicsFormat,uint,uint,uint)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

arrayThe byte array to convert.
formatThe pixel format of the image data.
widthThe width of the image data in pixels.
heightThe height of the image data in pixels.
rowBytesThe length of a single row in bytes.

Description

Encodes this array into PNG format.

The returned byte array is the PNG "file". You can write them to disk to get the PNG file, send them over the network, etc.

The encoded PNG data will contain alpha channel for RGBA32, ARGB32 textures, and no alpha channel for RGB24 textures. PNG data will not contain gamma correction or color profile information.

This method is thread safe.

Passing rowBytes of 0 will calculate the row length in bytes automatically.

Did you find this page useful? Please give it a rating: