type | Type of component to find. |
Component Returns a component if a component matching the type is found. Returns null otherwise.
Retrieves the component of Type type
in the GameObject or any of its parents.
This method recurses upwards until it finds a GameObject with a matching component. Only components on active GameObjects are matched.
using UnityEngine; using System.Collections;
public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object
void Start() { HingeJoint hinge = gameObject.GetComponentInParent(typeof(HingeJoint)) as HingeJoint;
if (hinge != null) hinge.useSpring = false; } }
T Returns a component if a component matching the type is found. Returns null otherwise.
Generic version. See the Generic Functions page for more details.
using UnityEngine; using System.Collections;
public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object
void Start() { HingeJoint hinge = gameObject.GetComponentInParent<HingeJoint>();
if (hinge != null) hinge.useSpring = false; } }