Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRendering settings for when the control is pressed down.
using UnityEngine;
public class Example : MonoBehaviour { // Assigns a texture to button for when the control // is pressed down
Texture2D aTexture;
void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }
GUI.skin.button.active.background = aTexture; } }