Version: 2019.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

TerrainUtility.TerrainMap.CreateFromPlacement

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public static Experimental.TerrainAPI.TerrainUtility.TerrainMap CreateFromPlacement(Terrain originTerrain, TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation);
public static Experimental.TerrainAPI.TerrainUtility.TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation);

Parameters

originTerrainDefines the grid origin and size, as well as group id if no filter is specified.
gridOriginOrigin of the grid.
gridSizeSize of the grid. Typically takes the terrain size.x and size.z.
filterFilter to be applied when populating the map. See Also: TerrainFilter. If null, the filter will fall back to matching terrains in the same group as the origin.
fullValidationValidate the Terrain map. Default is true.

Returns

TerrainMap The resulting Terrain map. Can return null when no Terrain objects pass the filter.

Description

Creates a TerrainMap from the positions of all active Terrains.

Creates a TerrainMap of all the loaded Terrain objects that pass the TerrainFilter validation.