Version: 2019.3
LanguageEnglish
  • C#

EditorGUI.DelayedDoubleField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static double DelayedDoubleField(Rect position, double value, GUIStyle style = EditorStyles.numberField);
public static double DelayedDoubleField(Rect position, string label, double value, GUIStyle style = EditorStyles.numberField);
public static double DelayedDoubleField(Rect position, GUIContent label, double value, GUIStyle style = EditorStyles.numberField);

Parameters

positionRectangle on the screen to use for the double field.
labelOptional label to display in front of the double field.
valueThe value to edit.
styleOptional GUIStyle.

Returns

double The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the double field.

Description

Makes a delayed text field for entering doubles.

Similar to EditorGUI.DoubleField but will not return the new value until the user has pressed enter or focus is moved away from the double field.


Parameters

positionRectangle on the screen to use for the double field.
propertyThe double property to edit.
labelOptional label to display in front of the double field. Pass GUIContent.none to hide label.

Description

Makes a delayed text field for entering doubles.

Similar to EditorGUI.DoubleField but will not return the new value until the user has pressed enter or focus is moved away from the double field.