Version: 2019.3
LanguageEnglish
  • C#

DynamicGI.isConverged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool isConverged;

Description

Is precomputed realtime Global Illumination output converged?

The GI system will process updates to lighting and update the realtime GI lightmaps. Updates can be triggered by Scene load, animating lights and material changes. Can for instance be used to show a loading screen while lighting is still converging and remove the loading screen once lighting is fully converged.