Version: 2019.3
LanguageEnglish
  • C#

ComputeShader.SetFloats

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetFloats(string name, params float[] values);
public void SetFloats(int nameID, params float[] values);

Parameters

nameArray variable name in the shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valuesValue array to set.

Description

Set multiple consecutive float parameters at once.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.