Version: 2019.3
LanguageEnglish
  • C#

Collider2D.composite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public CompositeCollider2D composite;

Description

Get the CompositeCollider2D that is available to be attached to the collider.

Gets any CompositeCollider2D that this Collider2D would use if the Collider geometry is being composited using Collider2D.usedByComposite or returns null if no CompositeCollider2D were available.