How many bytes have we downloaded from the main unity web stream (Read Only).
In the webplayer this returns the number of compressed bytes downloaded so far.
In standalone player or the editor this always returns zero.
See Also: GetStreamProgressForLevel function.
using UnityEngine; using UnityEngine.UI;
class Example : MonoBehaviour { Text byteDisplay; void Start() { byteDisplay = GetComponent<Text>(); }
// Prints to a Text UI how many bytes we have streamed. void Update() { byteDisplay.text = "Streamed Bytes: " + Application.streamedBytes.ToString(); } }
Note that webplayer support was not continued from 5.4.0.