Version: 2019.3
LanguageEnglish
  • C#

GameObjectRecorder.root

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public GameObject root;

Description

The GameObject root of the animated hierarchy. (Read Only)

The root is set by the constructor (See: ctor).

You can bind a property from the root, or any of its children. To bind a property, use one of the following methods: BindComponent, BindComponentsOfType, BindAll, or Bind.