Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close_id | ID for the surface in question. |
_outputMesh | MeshFilter to write Mesh data to. |
_outputAnchor | WorldAnchor receiving the anchor point for the surface. |
_outputCollider | MeshCollider to write baked physics data to (optional). |
_trianglesPerCubicMeter | Requested resolution for the computed Mesh. Actual resolution may be less than this value. |
_bakeCollider | Set to true if collider baking is/has been requested. |
Constructor for conveniently filling out a SurfaceData struct.