This version of Unity is unsupported.

GestureRecognizer.HoldCompletedEventDelegate

public delegate void HoldCompletedEventDelegate(XR.WSA.Input.InteractionSourceKind source, Ray headRay);

Parameters

sourceIndicates which input medium triggered this event.
headRayRay (with normalized direction) from user at the time this gesture began.

Description

Callback indicating a hold completed event.

Users should register with HoldCompletedEvent.