Version: 2019.2
LanguageEnglish
  • C#

WSABuildAndRunDeployTarget.DevicePortal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Runs the app on a remote Windows device using the Windows DevicePortal (WDP) transport.

To use this option, DevicePortal must be enabled on the target device and the connection address must be provided. Additionally, if DevicePortal authentication is enabled, the WDP username and password must also be provided.