Version: 2019.2
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NativeArray<T0> Constructor

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public NativeArray<T0>(T[] array, Unity.Collections.Allocator allocator);

Parameters

arrayAn array to copy the data from.
allocatorThe allocation strategy used for the data.

Description

Creates a new NativeArray from an existing array of elements.


public NativeArray<T0>(NativeArray<T> array, Unity.Collections.Allocator allocator);

Parameters

arrayNativeArray to copy the data from.
allocatorThe allocation strategy used for the data.

Description

Creates a new NativeArray from an existing NativeArray.


public NativeArray<T0>(int length, Unity.Collections.Allocator allocator, Unity.Collections.NativeArrayOptions options);

Parameters

lengthNumber of elements to be allocated.
allocatorThe allocation strategy used for the data.
optionsOptions to control the behaviour of the NativeArray.

Description

Creates a new NativeArray allocating enough memory to fit the provided amount of elements.