Version: 2019.2
LanguageEnglish
  • C#

UnsafeUtility.IsUnmanaged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool IsUnmanaged();
public static bool IsUnmanaged(Type type);

Parameters

typeThe System.Type of a struct.

Returns

bool True if struct is unmanaged, otherwise false.

Description

Returns whether the struct or type is unmanaged. An unmanaged type contains no managed fields, and can be freely copied in memory.