Version: 2019.2
LanguageEnglish
  • C#

IExternalCodeEditor.SyncAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SyncAll();

Description

Unity calls this function during initialization in order to sync the Project. This is different from SyncIfNeeded in that it does not get a list of changes.

Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to OpenProject is made.