Version: 2019.2
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Color texture format, 8-bits per channel.

Each of RGB color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: R, G, B bytes one after another.

Note that there are almost no GPUs that support this format natively, so at texture load time it is converted into an RGBA32 format. RGB24 is thus only useful for some game build size savings.

See Also: Texture2D, texture assets.