Version: 2019.2
LanguageEnglish
  • C#

Texture.streamingMipmapUploadCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static ulong streamingMipmapUploadCount;

Description

How many times has a texture been uploaded due to texture mipmap streaming.

Each time the streaming system decides that a different mipmap level should be loaded for a texture, a new read and upload is scheduled. This counts how many uploads has happened since the game started running.