This version of Unity is unsupported.
Method group is Obsolete

StaticEditorFlags.LightmapStatic

Obsolete

Description

Include the GameObject when precomputing lighting data.

For more information on precomputed lighting, see the documentation on the Lighting system.

void StaticEditorFlagsExample(){
    // Create a GameObject
    var go = new GameObject("Example");

// Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.LightmapStatic; GameObjectUtility.SetStaticEditorFlags(go,flags); }