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SpherecastCommand Constructor

public SpherecastCommand(Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

Parameters

originThe starting point of the sphere cast.
radiusThe radius of the casting sphere.
directionThe direction of the sphere cast.
distanceThe maximum distance the cast should check for collisions.
layerMaskThe LayerMask that selectively ignores Colliders when casting a sphere.

Description

Creates a SpherecastCommand.