This version of Unity is unsupported.

CommandBuffer.SetGlobalBuffer

public void SetGlobalBuffer(string name, ComputeBuffer value);
public void SetGlobalBuffer(int nameID, ComputeBuffer value);

Description

Add a "set global shader buffer property" command.

When the command buffer will be executed, a global shader buffer property will be set at this point. The effect is as if Shader.SetGlobalBuffer was called.