Version: 2019.2
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  • C#

PlayableOutputExtensions.PushNotification

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public static void PushNotification(U output, Playables.Playable origin, Playables.INotification notification, object context);

Parameters

outputThe output sending the notification.
originThe originating playable of the notification.
notificationThe notification to be sent.
contextExtra information about the state when the notification was fired.

Description

Queues a notification to be sent through the Playable system.

using UnityEngine;
using UnityEngine.Playables;
class ExamplePlayableBehaviour : PlayableBehaviour
{
    private static readonly Notification s_BlendNotification = new Notification("BlendComplete");
    private float m_lastWeight = 0;

public override void PrepareFrame(Playable playable, FrameData info) { if (m_lastWeight < 1 && info.effectiveWeight == 1) { info.output.PushNotification(playable, s_BlendNotification, m_lastWeight); } m_lastWeight = info.effectiveWeight; } }