Version: 2019.2
LanguageEnglish
  • C#

PlayableExtensions.GetPropagateSetTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool GetPropagateSetTime(U playable);

Parameters

playableThe Playable used by this operation.

Returns

bool True if time propagation is enabled.

Description

Returns the time propagation behavior of this Playable.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

When enabled, the playable will propagate its local time to its inputs.

When disabled, the playable will not propagate its local time to its inputs.

By default, this is disabled. It can be used to automatically synchronize the local time between an input and an output.