Suggest a changeSuccess!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseSubmission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close public static int GetInputCount(U playable);
Parameters
playable | The Playable used by this operation. |
Returns
int
The count of inputs on the Playable.
Description
Returns the number of inputs supported by the Playable.
The input count includes slots that aren't connected to anything. This is equivalent to, but much faster than calling GetInputs().Length.
NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable