Version: 2019.2
LanguageEnglish
  • C#

PlayableExtensions.GetInput

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Playables.Playable GetInput(U playable, int inputPort);

Parameters

playableThe Playable used by this operation.
inputPortThe port index.

Returns

Playable Playable connected at the index specified, or null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected via PlayableGraph.Disconnect.

Description

Returns the Playable connected at the given input port index.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable