Version: 2019.2
LanguageEnglish
  • C#

PlayableExtensions.ConnectInput

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void ConnectInput(U playable, int inputIndex, V sourcePlayable, int sourceOutputIndex, float weight);

Parameters

playableThe Playable used by this operation.
inputIndexThe input port index.
sourcePlayableThe Playable to connect to.
sourceOutputIndexThe output port of the Playable.
weightThe weight of the input port.

Description

Connect the output port of a Playable to one of the input ports.

This method is a simple helper on top of PlayableGraph.Connect.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable.