Version: 2019.2
LanguageEnglish
  • C#

PlayerConnection.BlockUntilRecvMsg

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool BlockUntilRecvMsg(Guid messageId, int timeout);

Parameters

messageIdThe type ID of the message that is sent to the Editor.
timeoutThe time-out specified in milliseconds.

Returns

bool Returns true when the message is received and false if the call timed out.

Description

Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses.