Version: 2019.2
LanguageEnglish
  • C#

MeshRenderer.subMeshStartIndex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int subMeshStartIndex;

Description

Index of the first sub-mesh to use from the Mesh associated with this MeshRenderer (Read Only).

This value is 0 except when using Mesh.CombineMeshes or static batching.