Version: 2019.2
LanguageEnglish
  • C#

Mesh.MarkDynamic

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void MarkDynamic();

Description

Optimize mesh for frequent updates.

Call this before assigning vertices to get better performance when continually updating the Mesh. Internally, this makes the Mesh use "dynamic buffers" in the underlying graphics API, which are more efficient when Mesh data changes often.

See Also: vertices, normals, triangles, UploadMeshData.