Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseCreates a perspective projection matrix.
fov
is the vertical field-of-view in degrees of the perspective matrix, aspect
is the aspect ratio (width divided by height).
zNear
and zFar
set up the depth clipping planes.
See Also: GL.LoadPixelMatrix, GL.LoadProjectionMatrix, GUI.matrix.