Version: 2019.2
LanguageEnglish
  • C#

MaterialPropertyBlock.CopySHCoefficientArraysFrom

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void CopySHCoefficientArraysFrom(List<SphericalHarmonicsL2> lightProbes);
public void CopySHCoefficientArraysFrom(SphericalHarmonicsL2[] lightProbes);

Parameters

lightProbesThe array of SH values to copy from.

Description

This function converts and copies the entire source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC for use with instanced light probe rendering.

If the array properties don't exist on the MaterialPropertyBlock, they will be created with the length of the source array.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate SH values at the given world space positions.
ArgumentNullException is thrown if lightProbes is null.
Note that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.

See Also: CopyProbeOcclusionArrayFrom, Graphics.DrawMeshInstanced, CommandBuffer.DrawMeshInstanced.


public void CopySHCoefficientArraysFrom(SphericalHarmonicsL2[] lightProbes, int sourceStart, int destStart, int count);
public void CopySHCoefficientArraysFrom(List<SphericalHarmonicsL2> lightProbes, int sourceStart, int destStart, int count);

Parameters

lightProbesThe array of SH values to copy from.
sourceStartThe index of the first element in the source array to copy from.
destStartThe index of the first element in the destination MaterialPropertyBlock array to copy to.
countThe number of elements to copy.

Description

This function converts and copies the source array into 7 Vector4 property arrays named unity_SHAr, unity_SHAg, unity_SHAb, unity_SHBr, unity_SHBg, unity_SHBb and unity_SHC with the specified source and destination range for use with instanced light probe rendering.

If the array properties don't exist on the MaterialPropertyBlock, they will be created with the length of the spcified range.
Call LightProbes.CalculateInterpolatedLightAndOcclusionProbes to calculate SH values at the given world space positions.
ArgumentNullException is thrown if occlusionProbes is null.
ArgumentOutOfRangeException is thrown if the source or destination range is invalid.
Note that all MaterialPropertyBlock arrays can only have a maximum of 1023 elements. Warnings are printed and the excess array elements are ignored if the source array exceeds the range.

See Also: CopyProbeOcclusionArrayFrom, Graphics.DrawMeshInstanced, CommandBuffer.DrawMeshInstanced.