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Close public void
Log(
LogType logType,
object
message);
public void
Log(
LogType logType,
object
message,
Object context);
public void
Log(
LogType logType,
string
tag,
object
message);
public void
Log(
LogType logType,
string
tag,
object
message,
Object context);
public void Log(object message);
public void Log(string tag,
object message);
public void
Log(string
tag,
object
message,
Object context);
Parameters
logType | The type of the log message. |
tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. |
message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
Description
Logs message
to the Unity Console using default logger.
using UnityEngine;
using System.Collections;
public class MyGameClass : MonoBehaviour
{
private static ILogger logger = Debug.unityLogger;
private static string kTAG = "MyGameTag";
void MyGameMethod()
{
logger.Log(kTAG, "Hello");
Debug.unityLogger.Log(kTAG, "World");
logger.Log("Hello Logger");
}
}