Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Sets the current modelview matrix to the one specified.
This method is equivalent to
glLoadMatrix(mat) in OpenGL. In other graphics APIs, the corresponding functionality is emulated.
Because changing the modelview matrix overrides the view parameters of the current camera, it is recommended that you save and restore the matrix using GL.PushMatrix and GL.PopMatrix.