Version: 2019.2
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GL.Clear

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public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor, float depth = 1.0f);

Parameters

clearDepthShould the depth buffer be cleared?
clearColorShould the color buffer be cleared?
backgroundColorThe color to clear with, used only if clearColor is true.
depthThe depth to clear Z buffer with, used only if clearDepth is true. The valid range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert the value to match the convention of the current graphics API.

Description

Clear the current render buffer.

This clears the screen or the active RenderTexture you are drawing into. In most other situations, some camera is drawing something somewhere, and probably is clearing already with the background color of the skybox. The cleared area is limited by the active viewport. This operation may alter the model/view/projection matrices.

See Also: GL.ClearWithSkybox.