This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

ParticleSystemJobData.aliveTimePercent

public NativeArray<float> aliveTimePercent;

Description

How long each particle has been alive.

The value is stored as a value 0-100, where 0 means the particle has just been born, and 100 means it has reached the end of its lifetime.