This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RectangleSelector.ComputeAxisAlignedBound

public Rect ComputeAxisAlignedBound(Rect position, Matrix4x4 transform);

Parameters

positionRectangle to bound.
transformTransform.

Returns

Rect The axis-aligned bound.

Description

Computer the axis-aligned bound rectangle.