This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

AnimationSceneHandleUtility.ReadFloats

public static void ReadFloats(Experimental.Animations.AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<float> buffer);

Parameters

streamThe animation stream.
handlesThe PropertySceneHandle array to read from.
bufferThe buffer that stores float values.

Description

Reads float properties from the PropertySceneHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.