Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery.MoveLocationsInSameAreas

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void MoveLocationsInSameAreas(NativeSlice<NavMeshLocation> locations, NativeSlice<Vector3> targets, int areaMask);

Parameters

locationsArray of positions to be moved across the NavMesh surface. At the end of the method call this array contains the resulting locations.
targetsWorld positions you want the agent to reach when moving to each of the locations.
areaMaskFilters for the areas which can be traversed during the movement to each of the locations.

Description

Translates a series of NavMesh locations to other positions without losing contact with the surface, given one common area filter for all of them.

Does the exact same thing as NavMeshQuery.MoveLocations only it applies the same area filter to all the movements.

See Also: NavMeshQuery.MoveLocation, NavMeshLocation.