Version: 2019.2
LanguageEnglish
  • C#

Cubemap.SmoothEdges

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SmoothEdges(int smoothRegionWidthInPixels = 1);

Parameters

smoothRegionWidthInPixelsPixel distance at edges over which to apply smoothing.

Description

Performs smoothing of near edge regions.

Helps to compensate lack of linear interpolation across the edges of cubemap in GPU.

Usually you will want to call this method for the cubemap which is going to be used for glossy reflections.