Version: 2019.2
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ContactFilter2D.minDepth

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public float minDepth;

Description

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.

This is only used if useDepth is true. If the minDepth is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible depth is used.

See Also: Transform.