Version: 2019.2
LanguageEnglish
  • C#

ConfigurableJoint.swapBodies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool swapBodies;

Description

If enabled, the two connected rigidbodies will be swapped, as if the joint was attached to the other body.

Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace/ property set. If you want to restore the behaviour of older Unity versions and you are using configuredInWorldSpace, enable this property.