Version: 2019.2
LanguageEnglish
  • C#

Collision.GetContacts

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int GetContacts(ContactPoint[] contacts);

Parameters

contactsAn array of ContactPoint used to receive the results.

Returns

int Returns the number of contacts placed in the contacts array.

Description

Retrieves all contact points for this collision.

When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. The array is usually reused, so it should be large enough to return a reasonable quantity of contacts. This function also means that no allocations occur, which means no work is produced for the garbage collector.

You can check how many contacts are available using contactCount.

See Also: contactCount.


public int GetContacts(List<ContactPoint> contacts);

Parameters

contactsA list of ContactPoint used to receive the results.

Returns

int Returns the number of contacts placed in the contacts list.

Description

Retrieves all contact points for this collision.

When retrieving contacts, try to make the provided list large enough to contain all the contacts you need. If the list is not large enough, Unity will automatically increase its size so that it can contain all the contacts. The list is usually reused, so it should be large enough to return a reasonable quantity of contacts. If the list does not have to be increased in size then this function will not allocate any memory, which means no work is produced for the garbage collector.

You can check how many contacts are available using contactCount.

See Also: contactCount.