other | The Collision2D data associated with this collision. |
Sent each frame where a collider on another object is touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call.
Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.
using UnityEngine;
public class Example : MonoBehaviour { float rechargeRate = 10.0f; float batteryLevel;
void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "RechargePoint") { batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0f); } } }