This version of Unity is unsupported.

BuildPipeline.GetPlaybackEngineDirectory

public static string GetPlaybackEngineDirectory(BuildTarget target, BuildOptions options);
public static string GetPlaybackEngineDirectory(BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options);

Parameters

targetBuild target.
optionsBuild options.
buildTargetGroupBuild target group.

Description

Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.

In some cases the player directory path can be affected by BuildOptions.Development.